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Aramaki - Ghost in the Shell (Realtime)

Aramaki - Ghost in the Shell (Realtime)

Hi all!

This is my attempt at capturing Takeshi Kitano as Aramaki in the live action version of Ghost in the Shell.
I'll reserve my thoughts on the film for another post, but this was a great practice in likeness studies, tailoring and rendering, wrapping up my second finished piece in the few months I've been learning the craft.
My goal was to create a piece that allowed me to improve my visual story telling as well as my eye for capturing cinematic realism.

The hair comes at around 50k tris and was created using a combination of Adam Skutt's workflow and Bartosz Styperek's hairtool for blender which I found to be an absolute power house in terms of bang for your buck as I have tried just about every trick in the book by now in the pursuit of new hair creation tools.

The head has one map while the body and clothes share one, while all in all adding up to around 50k tris.
Hope you like it!
Infinite thanks to Sanna for being the best!
https://www.artstation.com/sanna-nivhede