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Personal Experiments

Example of my procedural master material. Using lower res maps for the geometry specific texturing (AO, normal, roughness) and triplanar tiling textures (base color and normal in this case) for detail.

Example of my procedural master material. Using lower res maps for the geometry specific texturing (AO, normal, roughness) and triplanar tiling textures (base color and normal in this case) for detail.

Procedural vs megascans texture set.

Procedural vs megascans texture set.

Happy little moths.
All motion driven by the shader and particle system. The geo is just two faces.

Distance field used as a mask for procedural grunge.

Iridescent shader with mask support.

Using virtual textures to displace player paths.

Fun with physics nesting

Core movement system and combat modes

Personal Experiments

Hey!
Here's a dump of some fun experiments I've been doing in my spare time. The main level is looking a bit like a fever dream at this point, but that's how I get my thrills.