Hey!
Another smaller one that I spent a few days on here and there. Might have spent around 20 hours on this in total with most of the time being dedicated to practicing my texturing skills. One of my other goals with this project was to streamline my modeling in blender so almost all of the modeling was done with modifiers before being taken into zbrush for a quick detail pass. I also finally got around to making some wool! Basic shell stacking from 2015 but it was a fun artistic exercise. All in all around 25k tris with one 4k map for everything except the wool and two 1k maps for the detail normal and detail albedo. The wool used four maps divided into a 2x2 grid each for the four shells I used. One for albedo, normal, occlusion and alpha.
Hope y'all like it!