Hi folks!
Here's a head from recently for a personal project I'm working on that I'm quite happy with. I'm always looking to test how my skills progress and in this case the challenge has been to sell the anatomy and character of someone with very subtle facial features.
Sculpt was made from a very rough base mesh and then wrapped with proper topology using zwrap. XYZ was used for the base texture.
All sculpting was done with symmetry disabled to capture more realism and to develop my eye for detail.
Currently working on the hair and clothes so stay tuned :)